
Memento Moogle: A room-wide ultimate AoE attack.However, his royal guards will continue to dish out attacks, repeating old attacks and adding new ones. Starting from Phase 2, you’ll only be able to target the boss. Memento Moogle > Good King’s Decree > Pom Bog > Mog Stone IV > Mograin of Death > Pom Holy. Phase 2: Good King Moggle Mog XII + Good King’s Decree If a meteor reaches the surface, it’ll deal room-wide AoE damage that applies a stacking “Vulnerability Up” debuff. Pom Meteor: Summons four meteor circles that players need to stand on to mitigate incoming damage. Move away from the others and use damage-reduction skills. Moogle Thrust: The primary target will be marked with a red tankbuster marker. This debuff causes affected players to do the moogle dance, making them unable to move or use any skills. Moggleday Night Fever: A room-wide frontal cone that applies a 12-second “Rhythmetic Fever” debuff. Mograin of Death: The boss will target players with pink circle AoEs.

Spinning Mogshield: A point-blank AoE attack that applies a stacking “Vulnerability Up” debuff.ġ000-kuponze Swipe: A room-wide frontal cone that applies a stacking “Vulnerability Up” debuff.
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We’ll cover Moogle Mog XII’s mechanics here to help you clear the trial smoothly. However, you may encounter this trial whenever you queue for Duty Roulette: Trials, where you’ll need to do it while synced.
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Trial Boss Mechanics: Good King Moggle Mog XII (Hard) The “Good” King Moggle Mog XII in East Shroudĭue to the trial being released way back in patch 2.1, it’s very fast and easy to solo Thornmarch (Hard) when you enter the trial unsynced with a high-level character of any job. This trial requires at least a Level 50 Disciple of War or Magic job and an average item level of 54 to enter. You’ll also need to fight a few enemies along the way, so make sure Kuplo Kopp stays alive.Įventually you’ll reach the entrance at East Shroud (X:15.2, Y:20.8).įollowing a short cutscene after you attune to the entrance, Thornmarch (Hard) will be unlocked.

Make sure you don’t run too far ahead, or Kuplo Kopp will go back to his starting position. Starting from East Shroud (X:10.6, Y:22.7), you’ll escort Kuplo Kopp toward the entrance. Fortunately, no trading of blows will occur, although the poor moogle will be shaken up a bit. Upon getting to Sweetbloom Pier, Kuplo Kopp will be confronted by three of the King’s Mooglesguard. Talk to Romarique the Ferry Skipper to quickly travel to the pier. With no other way to go about the situation, Kuplo Kopp will reluctantly agree to help and ask you to accompany him in Sweetbloom Pier. Kuplo Kopp’s map location in Old Gridania

So you must convince the reluctant Kuplo Kopp to assist you.įrom the Conjurer’s Guild Aetheryte, travel to the Lancers’ Guild Aetheryte and talk to Kuplo Kopp in Old Gridania (X:14.9, Y:6.3).
